Tuesday 2 October 2012

CryEngine Development

Learnt about voxel objects to construct a cave form beneath my model

A screenshot showing the placement of my spawn point above the cave mouth (Later shifted inside the cave)

The 'snowflake' entity had movements applied, rising out of the water inside the cave.


These entities move at different times, building tension for a collaborative effect

I also looked at constructing a wharf model in SketchUp for the character to stand on at the beginning of the segment, but abandoned it after deciding it would detract from the main model and the abstract nature of the space.

After learning more about tagpoints in CryEngine I shifted the movement to the tagpoint and linked the entity to this, so that I had more control over where a movement originated, for example so that the entity spins from the center rather than an automatically generated external pivot point.

I deleted my original model and instead reconstructed it from individual 'beams' made in SketchUp, so that each entity could move individually.

After piling up layers of 'beam' entities I created 96 tagpoints, one for each 'beam', and placed them at the middle point of each 'beam'. Grouping the tagpoints in fours made a group for each layer of the structure (a layer as seen in the image prior to this one), and I then expanded the group from the centre to set a location for each 'beam' to move towards as the structure disintegrates.

After ungrouping the tagpoints I put together the flowgraphs for each beam to move towards one tagpoint.

With the majority of the flowgraphs written I started to add details to my landscape, leaving the area around my model bare to preserve its importance within the space.

With the water temporarily removed the number of 'snowflake' entities is clearer. Also seen are the rocks I placed throughout the cave, working in conjunction with the rock texture applied to the cave voxel object.


100 word intention statement:
With my model now imported successfully I have confidence that I will be able to manipulate textures and animations effectively. My intention is to highlight the design principle that inspired this design; proportion and composition. The proportion of the 'snowflake' entities is a lot smaller than the main model, so I will begin by revealing these, then follow one as it raises out of the cave and through the 'tower'. There will be a contrast in the scale of the two which will hopefully make the 'tower' seem bigger and more impressive. Also, I plan to have the separate 'beams' forming the 'tower' all move apart, to demonstrate the collaborative composition.

No comments:

Post a Comment